![]() ![]() Unblockable arena-crossing magnetic attacks. ![]() Sure, why not? Spamming unblockable attacks with follow-on melee attacks at twice the combat speed of the player. Where are the player's area of effect force powers? Why does every single boss fight have AoE, but at no point in the game does the player have the opportunity to earn similar or at least competing powers? Why is the combat designed to punish the player not for choices they make, but for choices they don't even have? 6. ![]() There is practically no reason to gain skills because they hardly give the player any advantage at all. you know, the same ones you were crushing at the beginning of the game. In the end game, after the player has mastered every force power, stance, and purchased every perk, why are they still the weakest jedi that has ever existed? What exactly is the payoff for all the work the player puts into gaining these abilities if they are so weak that they are practically useless? Why does every single jedi in the game, even one who was in the same circumstances as your character, possess grand master level force abilities? Literally the only opponents you can willfully crush are stormtroopers. When you combine the parry system with the erratic camera and the random target lock loss, it's just a horrible mechanic. The parry system in Survivor might have been an acceptable change if it weren't so poorly implemented. why do you keep disengaging lock after the cutscene? To give the opponent a few extra hits while the player waits for the abysmally slow response to input? 3. They were locked on when the player went into it. If you do decide to interrupt combat with cutscenes, at least have the courtesy to keep the enemy target locked at the end of the cutscene. All it does is drag the player out of immersion and interrupt their gameplay. Don't interrupt the rhythm and flow of combat with cutscenes. Respawn broke practically every cardinal rule for engaging combat in this design and the end result is a grueling, repetitious grind with little reward. Unfortunately, the poorly implemented combat system ruins the immersion that STORY mode would otherwise give the player. ![]() If I was rating this game based on characters, story and settings alone, it would probably get at least an eight. This review contains spoilers, click expand to view. ![]()
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